Update - Playtest Rule Book ver. 1.7
Threnodyssey » Devlog
First of all, I'd like to say a huge thank you to everyone who has playtested, shared, or downloaded Threnodyssey thus far. I'm really humbled with the feedback and response Thren has received so far. We're now on playtest version 1.7, which focuses on some balances, buffs/debuffs that were seen as necessary from playtest games this past quarter.
I feel like we're getting very close on final rules, then we'll be looking forward to getting the game prepped for an official publication version. If you have any playtest notes or suggestions you'd like to pass on to me, please shoot me a message or email me at threnodyssey@gmail.com
~Clay
Patch notes:
- Refined rules on jumping and falling
- Updates to .EXE hexsofts "Creeper" and "360 No Scope"
- Updated Maikon, Neuekaiser, and Vanitas corps
- Wrecking Hammer now pushes double distance if dmg is dealt
- Barrier Shield price increased to 10k
- Anti-Grav Core updated to include jumping vertically
- Aegis rune updated on instant activations
- Flux rune updated on range and target
- Crush rune price increased to 10K and now includes Stunned statuses
- Torment "Corporate Penance" updated to include all enemies catches.
- Spectral Entity monstrosity now immune to Ensnared status
- Training Simulator Alpha Team loadout updated to reflect changes
- The final 2 base missions "Wake the Dead" and "Strange Weather" added
- Typos corrected, rulebook reorganized to save space, page count reduced by 4
Files
Threnodyssey Strike Team Roster v4.pdf 162 kB
Nov 22, 2024
Threnodyssey Rule Book v1.7.pdf 1.2 MB
96 days ago
Get Threnodyssey
Threnodyssey
An Eldritch Cyberpunk Skirmish Game.
Status | In development |
Category | Physical game |
Author | Superclaymation |
Tags | 28mm, Cyberpunk, eldritch, Horror, Mechs, necromancy, Sci-fi, skirmish, Tabletop, wargame |
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